A tile-laying game for players aged 10 and up. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. 1 rulebook and 1 player aid. Game overview. On their turn, players place one tile. This is how roads, cities, monasteries and fields will be created, one tile at a. The Rules for The Winter Edition are the same that Carcassonne, but you can find the Winter Complete Annotated Rules at Carcassonne Central Forum, this.
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After, in clockwise order, the next player takes his turn, followed by the next one, etc. In such a case, the player with the most farmers in the farms scores the points.
Blue scores 4 points and red scores nothing as blue has the most farmers. The player who has a thief on a completed road scores one point for each tile in the road count the number of tiles. A road is complete once both ends of the road are connected to a crossroad, a city section, a monastery or the road gulebook onto itself. The new tile cannot only dulebook connected by a corner with a previous tile. As they do so, the roads, cities, fields and cloisters emerge and grow.
Place the scoring track near one edge of the table to leave room for the players to place tiles in the middle of the table. A road is also complete if it connects to itself in a loop. The returned followers may be used by the players as any of the possible followers thief, knight, monk, farmer in later rulebbook.
Farms are bordered by roads, cities and the edge of the area where the tiles have been played. Each player takes his 8 followers of his color and puts one of them on the scoreboard on number zero.
Only completed cities are supplied and are, therefore, used for the scoring farmers. A monastery or cloister is complete when the tile it is on is completely surrounded by tiles. The player must draw and place a new tile The player may deploy one of his followers from his supply on the tile he just placed If, through the placement of the tile, roadscities or cloisters are completed, they are now scored. For each incomplete cloister, a player with a monk in a cloister scores one point for the cloister tile and one point for each tile that surrounds it.
Blue scores 8 points. Each player takes the 8 followers in his colour and places one as his scoring marker in the large space at the lower left of the scoring track. In the rare circumstances where a drawn tile ruleboo be placed, the player returns the tile to the box and draws another tile. For the big city, blue scores 4 points. A player is never allowed to retake one of his followers from a tile, although they are returned when roads, cities or monasteries are finished.
The player who has a thief on a completed road scores 1 point per tile used in completed the road.
Players take turns in clockwise order beginning with the starting player. Blue scores 6 points for two farms and red scores 3 points for one farm. The final scoring then takes place.
For the small city, red and blue are tied and each score 4 points. A thief on a road A knight in a city A monk in a cloister A farmer in a field – in either of the positions shown The player may not deploy a follower on a road, city or field segment if that segment connects to a segment on another tile no matter how far away that already has a follower from any player on it. There may be many segments along the road. When two or more players tie with the most thieves or knights, they each score the total points for the road or city.
Players score points during dulebook game and at the end.
Red has no farms adjacent to the big city. Blue scores 4 points for the complete city. Rulebooj after placing a tile something get completed, it’s immediately scored before the next player’s turn. The start tile is placed in the center of the table, while the scoreboard is placed on the edge of the table.
The new tile must be placed so that all road, city and field segments on the new tile match road, city or field segments on all abutting tiles cloisters are carcassonnne complete within single tiles. Connected fields are called farms. After completing a road, city or a monastery the followers used in the scoring are returned to their player’s supply and can be used again on other tiles later.
Each follower cadcassonne be used as a thief, knight, monk or farmer. The distance of the farmer from the city is unimportant.