A tile-laying game for players aged 10 and up. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. 1 rulebook and 1 player aid. Game overview. On their turn, players place one tile. This is how roads, cities, monasteries and fields will be created, one tile at a. The Rules for The Winter Edition are the same that Carcassonne, but you can find the Winter Complete Annotated Rules at Carcassonne Central Forum, this.
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In case of the tie, they both scores the points. A road is also complete if it connects to itself in a loop.
First, all incomplete roads, cities and cloisters are scored. Farms are bordered by roads, cities and the edge of the area where the tiles have been played. Complete a road or city by placing the new tile Deploy a thief or a knight Score the completed road or city Return the thief or knight.
When this occurs in a completed road or city, the player with the most thieves on a road or the most knights in a city scores all the points. There may be many segments along the road.
All 3 farmers have their own farms. When two or more players tie with the most thieves or knights, they each score the total points for the road or city. When a completed road or city has more than one follower, then the player with the most thieves or knights scores all the points.
Blue scores 6 points for two farms and red scores 3 points for one farm. A city is complete when it is completely surrounded by walls and there are no gaps in the walls. A city is complete when the city is completely surrounded by a city wall and there are no gaps in the wall.
More than one farmer may be present in a farm.
Red and blue each score the full 10 points for the city as they tie with 1 knight each in the completed city. Blue scores 4 points for the complete city. The player who has a thief on a completed road scores one point for each tile in the road count the number of tiles.
For ruleboom big city, blue scores 4 points. Carcssonne players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The player who has a knight in the completed city scores two points for each segment in the city count the number of tiles.
It is possible for a player to deploy a follower, score a road, city or cloister, and have the follower returned in the same turn. Blue scores no points for the incomplete city on the second tile from the left. The player who has a thief on the road or a knight in the city scores one point for each road or city segment in the incomplete carcwssonne or city.
The player moves his scoring marker forward on the scoring track a number of spaces equal to the points earned. Farms are not scored during the game.
Although a follower may not be recalled, followers are returned rulebbook players when roads, cities and cloisters and scored. Several farms can supply a single city. There is one start tile with a darker back. Yellow scores 4 points for the incomplete cloister: The players place tiles turn by turn.
Red scores 3 points for the incomplete road. What happens when a completed road or city has more than one follower? For incomplete roads and cities with more than one follower, use the rules for completed roads and cities to determine acrcassonne gets the points.
Place the scoring track near one edge of the table to leave room for the players to place tiles in the middle of the table. Each follower can be used as a thief, knight, monk rulebok farmer. They exist only as places to deploy farmers.