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H2 Thunderspire Labyrinth (4e) – Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as. Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2) [Richard Baker, Mike Mearls] on *FREE* shipping on qualifying offers. A 4th Edition . H2 Thunderspire Labyrinth is the second heroic-tier adventure for D&D 4th edition by Wizards of the Coast, and a loose sequel to H1 Keep on.

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Just have it opened on your laptop while DM’ing.

H2 Thunderspire Labyrinth

Check out the Filter FAQ. As others have mentioned, it’s free, you can get the PDF. Join Date Jun Posts 9. At eight encounter areas, it is exceedingly likely that a party will be unable to clear it out thunderspiee one attempt, but very little mention is given of the tactics the duergar will use if they come under labyrintn assault. The module is labyrnith well, it has the details you’ll need, the combat encounters are well balanced, and while the plot isn’t anything to write home about it still makes sense and works.

I’m not at all experienced in DM’ing so I figured an out the box adventure would be the way to go. Do not attempt to call anyone out. Wizards of the Coast.

H2 Thunderspire Labyrinth D&d Adventure Module 4e Dungeons Dragons | eBay

Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. One problem in the adventure comes from “The Horned Hold” section, which describes a duergar stronghold.

Took a whole session of almost non-stop combat, sneaking, failed negotiations and door kicking. Check out our Getting Started Guide! Gather up the funds and subscribe to DnD Thundegspire on the Wizards website. Home of user-generated, homebrew pages! Originally Posted thundersspire Realgar. Keep on the Shadowfell is refreshingly good in comparison.


How do they redistribute their forces? H1 does a very good job at leading you, the DM, by the hand and giving you good tips on what you should be doing and reminders on how certain lsbyrinth work when they’re relevant.


Some of the dungeon areas also permit role-playing as an alternative method of bypassing encounter or at least of making them easier. This way of running the adventure begins with the “Investigate the Bloodreavers” or “Slave Rescue” hooks, where the PCs are sent to rescue villagers taken by a group of hobgoblin slavers.

And I’ve heard nothing but bad reviews for The Slaying Stone. Thursday, 12th June, Follow the reddit content policyincluding the provisions on unwelcome content and prohibited behavior. The alternative is to pick up the Red Box starter kit and just grind through that adventure.

Eldritch Wizardry Supplement IV: Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel.

Thunderspire Labyrinth – Wikipedia

I know H1 comes with some rules ostensibly to get a party through its content. The players thought the whole idea of Thunderspire and the Seven Pillar Hall was awesome. As for the module itself: Yea, I’m not too worried about the first guide itself. Thunderspire Labyrinth can be run as either a loose sequel to Keep on the Shadowfell or as a standalone module.

Posting Quick Reply – Please Wait. Ideally what I wanted to find was the maps for the adventure, given that it’d cost me a small fortune to either print them off or buy a gaming mat. Thunderpsire Labyrinth already inspires the same sense of excitement that White Plume Mountain once did, and Keep on the Shadowfell, to me is like Keep on the Borderlands. But I would absolutely start with a level 1 module, not that. After miserably failing a persuasion attempt due to bad wording, two goblin archers came out onto the balcony and began shooting.


Views Page Discussion Edit History. Have just fought the slavers in the Chamber of Eyes. For more information about Wizards of the Coast or any of Wizards’ trademarks or other intellectual property, please visit their website at www.

Where it really shines is being an introductory module though, which is exactly what you and I want.

However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker oabyrinth where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters We subscribed like, over a year ago and it is the best thing ever.

H2 is a bad place to start.

Submit a new link. Can anyone help find the link for great justice? The filters work on reddit mobile. All images must be original content, must include [OC] or [Art] in the title, and must be accompanied by a description in the comments of at least characters.

The module suggests many goals for players in Saruun Khel, the largest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recently enslaved by this organisation. Adventure Book 2 64 pages contains the encounters of the four “dungeon” areas of the adventure.

An enclave of traders in the Seven-Pillared Hall operates under the watchful eyes of the Mages of Saruun, providing a meeting place between the surface world and the Underdark. Splitting the adventure into four smaller sections as well as a couple of interludes is also a good way of keeping things managable. A good, solid adventure. This article needs additional citations for verification.

For a full list, see the J2 Subreddits wiki page.